And all without ever making the first play-through feel overly complex.įuture remakes of classic games need to learn from the successes of Sega Studios Australia's Castle of Illusion. The game rewards a keen eye and a brain for trying new things. So even though the game only takes between 2-3 hours to finish, it takes far longer to actually complete, as you test the platforming mechanics and push them to their logical limits. In the new version, secrets are hidden outside the camera's normal framing, or in an incidental cubbyhole in the scenery. The original's blocky levels are too chunky to allow for many truly-concealed areas, instead resorting to the old 'some blocks have no collision boxes' technique to surprise you. In fact, the platforming is better-designed than the original game. "Secrets are hidden outside the camera's normal framing, or in an incidental cubbyhole in the scenery" But what you don't get is dumbed-down platforming action. Modern audiences aren't used to that degree of harshness, so it was necessary to change it. The liberal sprinkling of restart points mean you never have to start the entire level again if you're near the end, and most certainly never ask you to begin the entire game from the beginning. The difficulty level is highly reminiscent of the original Castle of Illusion, but with some key concessions to modernity. But-thankfully-not all 1990s conventions have been preserved.
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